Games are the only art form where we can make a choice in the present, and feel for ourselves that very next moment where it becomes painfully clear we’ve made a terrible mistake. That’s something special. And Bastion gets it especially right.
More Articles in playing
Games, Art, and Bastion: Getting It Wrong and Loving It Anyway
By brian longtin • Sep 9th, 2011 • Category: playing
How to Win at Erotic Photo Hunt: A Checklist
By brian longtin • Nov 25th, 2010 • Category: playingAs a fan of the game, and noticing some fellow players struggle to beat the clock, I offer some tips for Erotic Photo Success.
Death and Education: Learning in Limbo
By brian longtin • Aug 5th, 2010 • Category: playingBy setting its action in a literal out-of-body experience, Limbo changes our perception in two major ways that make it essentially and marvelously different than its peers.
Machinarium: The Beauty of Simplicity (and Beauty)
By brian longtin • Jun 17th, 2010 • Category: playingDespite bigger games pushing the boundaries of technology, a short little Flash game about robots has more personality and charm than any number of its blockbuster competitors.
Being and Nothingness and Farmville
By brian longtin • Apr 2nd, 2010 • Category: playingA desperate letter from inside the biggest game ever.
Choosing Your Own Adventure: Uncharted, Assassin’s Creed, and The Da Vinci Code
By brian longtin • Feb 9th, 2010 • Category: playingThe troubling implications of Uncharted 2’s distaste for genuine problem-solving, as compared to Assassin’s Creed II and The Da Vinci Code.
Modern Warfare 2: The Most Right-Wing Game of the Decade
By brian longtin • Dec 3rd, 2009 • Category: playingWhat Modern Warfare 2 does as a game makes it a must-buy. But what it says, and how it says it, is a much more fascinating question.
The Ballad of Gay Tony: Bailing Out on High Hopes
By brian longtin • Nov 24th, 2009 • Category: playingJust as Rockstar are verging on gaming’s closest thing to a Scorcese film, they swing the needle back toward a big zany playground for something that’s bigger, but not necessarily better.
Heavy Schafer: How ‘Brutal Legend’ is the ‘Chinese Democracy’ of Video Games
By brian longtin • Nov 10th, 2009 • Category: playingThough there are moments of brilliance, elements of the game fight against each other and prevent it from being the instant classic it could have been — not unlike another long-awaited metal masterpiece.
Living with Sequel-itis: The Most Promising Follow-ups of E3 2009
By brian longtin • Jun 11th, 2009 • Category: playingTired of the same old games? Here are the top 7 sequels shown at this year’s E3, and why it may be worth revisiting them instead of just wishing their creators would move on.
